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Advanced Rendering Technology
Last updated 26th June 2003

This page contains questions and answers that apply to old software releases. The answers do not apply if you are using the current software.

 

Bump map artefacts

Updated 26 June 2003

This answer does not apply if you are using the current version of RenderPipe MAX, version 2.6 or later.

In version 2.5 of RenderPipe MAX and earlier sometimes the underlying tessellation of geometry could be seen. This occurs when 3dsmax is producing poor surface tessellation. It is particularly visible when a bump map is applied if the bump has a low-amplitude, high-frequency noise component. The possible solutions are:

The best solution is to upgrade to version 2.6 of RenderPipe MAX.

The second best solution is to remodel the object in such a way that the tessellation behaves better. Booleans and Extrudes are particularly at risk. Rather than having a hole in an object try making the object out of several parts and setting them to share a single UVW mapping.

Try applying a modifier, the MeshSmooth modifier can be helpful.

Try the RenderMan version of RP Shiny - see the rp_new_bump_shiny_readme.pdf file in the RenderPipe_MAX\examples directory of the software CD.

Reduce the noise in the map. If it is a bitmap use Photoshop or a similar program. Down-sampling the map to a smaller resolution can work well. If it is a procedural map reduce the noise directly.

Try inserting an RP Texture between the material and the map. Try reducing its dimensions to 100x100.

Remove the map from the bump channel, try the map as a mix in the diffuse channel or try putting it in the specular channel.

Sometimes the problem may be caused by intersecting or coincident surfaces. Make sure any box has a height of more than zero, and that touching surfaces are slightly apart.

 

RPC (Real People, Trees, etc) support

Updated 26 June 2003

This answer does not apply if you are using the current version of RenderPipe MAX - if you are using the version 2.6 or later please go to the current answer.

If you are using version 2.5 of RenderPipe MAX then note these points:

Do not use Instances or References of RPCs - if you duplicate RPCs you must use the Copy option.

Deselect RPCs before starting to render

Put the RPC files on a local disk in the computer running 3dsmax. If you attempt to use RPC files located on a disk in a different computer, you may find that performance is very poor.

Version 2.5-1 of RenderPipe MAX may fail to render if the scene contains RPCs that are switched off and there are objects with missing maps in the scene - download version 2.5-2 from the downloads page.

The RPC called 'Michelle' causes problems and should not be used.

 

If you are using version 2.4-3 or earlier of RenderPipe MAX then also note these points:

You need to switch off multi-threading on the Rendering tab of 3dsmax's Preferences panel, otherwise the render may fail without warning or give the wrong image.

Do not render scenes containing RPCs to multiple rendering devices - you can only render to one PURE or RenderDrive per session of 3dsmax.

If you are using RPC 3.0 then you need version 2.5-1 or later of RenderPipe MAX